How it is built
Painted loading screen: Darth Malak in red armour stands in a dark stone hall, Force lightning in his raised left hand, a red lightsaber in his right.

A non‑commercial fan remake

Knights of the
Old Republic

I and II, joined into one continuous game.

Loading screen · Darth Malak

A frame from the rebuilt opening cinematic: the Endar Spire, engines burning and hull venting fire, falling across the clouded surface of Taris.

Opening

The Endar Spire,
falling toward Taris.

The opening rebuilt to match the original — the crawl recreated by hand, the camera tilting down to a ship under fire.

Opening cinematic · rebuilt

Painted loading screen: three Sith Lords with red lightsabers in a ruined red temple — the masked Darth Nihilus, the hooded Darth Traya, and Darth Sion with cracked grey skin.

Knights of the Old Republic II

The Sith Triumvirate.

Darth Traya. Darth Nihilus. Darth Sion, the broken one, held together by pain and hatred. The second game follows the first without a seam.

Loading screen · The Sith Triumvirate

Character creation

Soldier.
Scout.
Scoundrel.

The three classes of the original — a trooper, a bounty hunter, a smuggler — each with the proficiencies and skills behind them. Every face, body and material comes from Star Wars: The Old Republic.

Unedited capture of the running game · Character creation
Painted loading screen: the industrial interior of a starship hangar, a small craft parked under heavy machinery, steam drifting through cold blue light.

Where it begins

The Endar Spire.

The first ship of the story, rebuilt inside the Esseles — a ship from Star Wars: The Old Republic.

Loading screen · Industrial spaceship interior

In game

“We’ve been ambushed by a Sith battle fleet.”

The line arrives in the dark: Revan is asleep, and comes round to it. Trask, in his own voice — lip‑sync, expression and gesture follow the original, and the conversation branches as it always did. Under it, the soundtrack, the ambience of the Endar Spire, and explosions that shake the camera.

Unedited capture of the running game · Dialogue with Trask

Combat

The rounds,
out in the open.

Sith soldiers hold the corridor, and the fight resolves in turns — the order of play across the top, movement measured out on the deck in metres, an action bar built from the class’s own abilities. The rounds the 2003 game rolled behind a real‑time skin are the ones on screen here.

Unedited capture of the running game · Combat

Three sources

Looks. Voice. Engine.

How it looks
Star Wars: The Old Republic — its ships, its faces, its materials.
How it sounds
The original voices, sounds and music of both games, untouched.
How it works
The engine of Baldur’s Gate 3, driven entirely by code.

This could not exist without

  1. BioWareStar Wars: Knights of the Old Republic, 2003
  2. ObsidianStar Wars: Knights of the Old Republic II – The Sith Lords, 2004
  3. BioWare AustinStar Wars: The Old Republic, 2011
  4. LarianBaldur’s Gate 3, 2023

How it is built· TurnedA