A non‑commercial fan remake
Knights of the
Old Republic
I and II, joined into one continuous game.
Loading screen · Darth Malak
Opening
The Endar Spire,
falling toward Taris.
The opening rebuilt to match the original — the crawl recreated by hand, the camera tilting down to a ship under fire.
Opening cinematic · rebuilt
Difficulty
Padawan to
Mandalorian.
Easy is Padawan. Balanced is Jedi Knight. Difficult is Starkiller. Honour is a Mandalorian with Grogu. Custom is Yoda, looking out over Coruscant.
Padawan
Jedi Knight
Starkiller
Mandalorian
Yoda
Knights of the Old Republic II
The Sith Triumvirate.
Darth Traya. Darth Nihilus. Darth Sion, the broken one, held together by pain and hatred. The second game follows the first without a seam.
Loading screen · The Sith Triumvirate
Character creation
Soldier.
Scout.
Scoundrel.
The three classes of the original — a trooper, a bounty hunter, a smuggler — each with the proficiencies and skills behind them. Every face, body and material comes from Star Wars: The Old Republic.
Where it begins
The Endar Spire.
The first ship of the story, rebuilt inside the Esseles — a ship from Star Wars: The Old Republic.
Loading screen · Industrial spaceship interior
In game
“We’ve been ambushed by a Sith battle fleet.”
The line arrives in the dark: Revan is asleep, and comes round to it. Trask, in his own voice — lip‑sync, expression and gesture follow the original, and the conversation branches as it always did. Under it, the soundtrack, the ambience of the Endar Spire, and explosions that shake the camera.
Combat
The rounds,
out in the open.
Sith soldiers hold the corridor, and the fight resolves in turns — the order of play across the top, movement measured out on the deck in metres, an action bar built from the class’s own abilities. The rounds the 2003 game rolled behind a real‑time skin are the ones on screen here.
Three sources
Looks. Voice. Engine.
- How it looks
- Star Wars: The Old Republic — its ships, its faces, its materials.
- How it sounds
- The original voices, sounds and music of both games, untouched.
- How it works
- The engine of Baldur’s Gate 3, driven entirely by code.
This could not exist without
- BioWareStar Wars: Knights of the Old Republic, 2003
- ObsidianStar Wars: Knights of the Old Republic II – The Sith Lords, 2004
- BioWare AustinStar Wars: The Old Republic, 2011
- LarianBaldur’s Gate 3, 2023
A non‑commercial fan project. Nothing here is for sale. Not affiliated with, endorsed by or connected to Lucasfilm, Electronic Arts, BioWare, Obsidian Entertainment or Larian Studios. Star Wars and all related names are the property of Lucasfilm Ltd.
How it is built· TurnedA